# Referee training: True / False (page 1 of 5)

Take an exam in the game: [1-wall L1](https://handball.theperfectship.com/play/referee/exam/one-wall/1/) · [1-wall L3](https://handball.theperfectship.com/play/referee/exam/one-wall/3/) · [4-wall L1](https://handball.theperfectship.com/play/referee/exam/four-wall/1/) · [4-wall L3](https://handball.theperfectship.com/play/referee/exam/four-wall/3/) · [Practise endlessly](https://handball.theperfectship.com/play/referee/questions/both/)

1. **The receiver scores a point by winning a rally.** (both)
   - True
   - False
   **Answer:** False — The receiver wins only the serve (a side-out).

2. **A regulation game is played to 21 points.** (both)
   - True
   - False
   **Answer:** True — Games are to 21.

3. **A regulation game is played to 15 points.** (both)
   - True
   - False
   **Answer:** False — It is 21 (tiebreak 11).

4. **The tiebreaker is played to 11 points.** (both)
   - True
   - False
   **Answer:** True — Third game to 11.

5. **You must win a game by two points.** (both)
   - True
   - False
   **Answer:** False — First to the target wins (no win-by-two in USHA).

6. **The server’s score is always called first.** (both)
   - True
   - False
   **Answer:** True — "12 serving 8".

7. **The referee re-calls the full score after a fault.** (both)
   - True
   - False
   **Answer:** False — Only "second serve" after a fault.

8. **The referee re-calls the score after a timeout.** (both)
   - True
   - False
   **Answer:** True — Re-call after timeout or hinder.

9. **The server has 10 seconds to serve once the score is called.** (both)
   - True
   - False
   **Answer:** True — 10-second rule.

10. **The receiver has up to 10 seconds to get ready.** (both)
   - True
   - False
   **Answer:** True — Receiver readiness window.

11. **Two consecutive fault serves cause a side-out.** (both)
   - True
   - False
   **Answer:** True — Two faults = hand out.

12. **One fault serve causes a side-out.** (both)
   - True
   - False
   **Answer:** False — It takes two faults.

13. **A whiffed (totally missed) serve is an out serve.** (both)
   - True
   - False
   **Answer:** True — Out immediately.

14. **A serve hitting the floor before the front wall is an out serve.** (both)
   - True
   - False
   **Answer:** True — Floor-first = out.

15. **A served ball that strikes the serving side is an out serve.** (both)
   - True
   - False
   **Answer:** True — Hitting your own side = out.

16. **A screen serve is replayed.** (both)
   - True
   - False
   **Answer:** True — One screen = replay.

17. **Two consecutive screen serves are replayed again.** (both)
   - True
   - False
   **Answer:** False — Two screens = a fault.

18. **An ace is an unreturned legal serve.** (both)
   - True
   - False
   **Answer:** True — Ace = point.

19. **A skip (floor before the front wall) loses the rally.** (both)
   - True
   - False
   **Answer:** True — Skip = loss.

20. **A ball must be returned before its second bounce.** (both)
   - True
   - False
   **Answer:** True — Two bounces = loss.

21. **The ball may be struck with the fist.** (both)
   - True
   - False
   **Answer:** False — Hand/fingers only.

22. **The ball may be struck with either hand.** (both)
   - True
   - False
   **Answer:** True — Both hands legal.

23. **Carrying or slinging the ball is legal.** (both)
   - True
   - False
   **Answer:** False — A carry loses the rally.

24. **A dead-ball hinder is replayed with no penalty.** (both)
   - True
   - False
   **Answer:** True — Replay.

25. **An avoidable hinder by the server is a side-out.** (both)
   - True
   - False
   **Answer:** True — Server offends = side-out.

26. **An avoidable hinder by the receiver is a point for the server.** (both)
   - True
   - False
   **Answer:** True — Receiver offends = point.

27. **Being struck by a ball that would have reached the front wall is a dead-ball hinder.** (both)
   - True
   - False
   **Answer:** True — Replay.

28. **Being struck by a ball that would NOT have reached the front wall costs the hitter the rally.** (both)
   - True
   - False
   **Answer:** True — Hitter loses.

29. **Failing to move when you had time is an avoidable hinder.** (both)
   - True
   - False
   **Answer:** True — Avoidable.

30. **Pushing or shoving an opponent is an avoidable hinder.** (both)
   - True
   - False
   **Answer:** True — Avoidable.

31. **Distracting the opponent during the stroke is an avoidable hinder.** (both)
   - True
   - False
   **Answer:** True — Avoidable.

32. **A reasonable safety hold-up is a dead-ball hinder.** (both)
   - True
   - False
   **Answer:** True — Replay for safety.

33. **A court hinder (bad bounce off an obstruction) is replayed.** (both)
   - True
   - False
   **Answer:** True — Court hinder = replay.

34. **A technical foul deducts a point from the offender.** (both)
   - True
   - False
   **Answer:** True — Minus one point.

35. **Profanity can draw a technical.** (both)
   - True
   - False
   **Answer:** True — Conduct technical.

36. **Slamming the ball between rallies can draw a technical.** (both)
   - True
   - False
   **Answer:** True — Conduct technical.

37. **Refusing the referee’s decision forfeits the match.** (both)
   - True
   - False
   **Answer:** True — Forfeit.

38. **Judgment calls (hinder/avoidable/screen) can be appealed.** (both)
   - True
   - False
   **Answer:** False — Not appealable.

39. **The referee has final authority on anything not covered by the rules.** (both)
   - True
   - False
   **Answer:** True — Final authority.

40. **Each timeout is one minute long.** (both)
   - True
   - False
   **Answer:** True — One minute.

41. **There are 3 timeouts per game.** (both)
   - True
   - False
   **Answer:** True — 3 per game.

42. **There are 2 timeouts in the tiebreak.** (both)
   - True
   - False
   **Answer:** True — 2 in the tiebreak.

43. **A timeout may be called after "second serve" is announced.** (both)
   - True
   - False
   **Answer:** False — Not after the score/second serve.

44. **Injury rest is capped at a cumulative 15 minutes.** (both)
   - True
   - False
   **Answer:** True — 15-minute cap.

45. **Being 10 minutes late forfeits the match.** (both)
   - True
   - False
   **Answer:** True — 10 late = forfeit.

46. **Gloves are required and must be kept dry.** (both)
   - True
   - False
   **Answer:** True — Gloves required, dry.

47. **Rubber bands or tape on the glove palm are legal.** (both)
   - True
   - False
   **Answer:** False — No foreign substances on the palm.

48. **A ball touching the line is good (in).** (both)
   - True
   - False
   **Answer:** True — On the line = in.

49. **After a side-out the previous receiver becomes the server.** (both)
   - True
   - False
   **Answer:** True — Serve passes.

50. **The toss/lag winner may choose to serve OR receive.** (both)
   - True
   - False
   **Answer:** True — Either choice.

51. **In game two the serve/receive choice goes to the other side.** (both)
   - True
   - False
   **Answer:** True — Choice flips.

52. **A four-wall court is 20 ft wide, 40 ft long and 20 ft high.** (3/4-wall)
   - True
   - False
   **Answer:** True — Standard.

53. **A four-wall court is 30 ft long.** (3/4-wall)
   - True
   - False
   **Answer:** False — It is 40 ft.

54. **The four-wall receiving line is 5 ft behind the short line.** (3/4-wall)
   - True
   - False
   **Answer:** True — 5 ft back.

55. **A serve hitting two side walls before the floor is legal.** (3/4-wall)
   - True
   - False
   **Answer:** False — Three-wall serve = fault.

56. **A serve touching the ceiling after the front wall is a fault.** (3/4-wall)
   - True
   - False
   **Answer:** True — Ceiling serve.

57. **A serve that bounces on the floor then hits the back wall is legal.** (3/4-wall)
   - True
   - False
   **Answer:** True — It bounced first.

58. **Back-wall play is legal during a four-wall rally.** (3/4-wall)
   - True
   - False
   **Answer:** True — Back wall is in play.

59. **During a rally the ball may hit the ceiling and side walls before the front wall.** (3/4-wall)
   - True
   - False
   **Answer:** True — Any order, as long as it reaches the front wall before bouncing.

60. **The one-wall long line is the back boundary of the court.** (one-wall)
   - True
   - False
   **Answer:** True — Back boundary.

61. **In one-wall a serve landing outside a side line is good.** (one-wall)
   - True
   - False
   **Answer:** False — Out — a fault.

62. **One-wall has a ceiling-serve fault.** (one-wall)
   - True
   - False
   **Answer:** False — No ceiling in one-wall.

63. **In one-wall a screen is called a "hinder serve".** (one-wall)
   - True
   - False
   **Answer:** True — Hinder serve.

64. **In doubles, either partner may make the return.** (both)
   - True
   - False
   **Answer:** True — No alternation.

65. **In doubles, the server’s partner stays in the box until the serve passes the short line.** (both)
   - True
   - False
   **Answer:** True — Stay in the box.

66. **A served ball that hits the server’s partner in the box is an out serve.** (both)
   - True
   - False
   **Answer:** True — Out.

67. **On the opening inning of a doubles match, both partners serve before a side-out.** (both)
   - True
   - False
   **Answer:** False — Only one partner serves on the opening inning.

68. **Serving out of order on the first server of an inning is an out.** (both)
   - True
   - False
   **Answer:** True — Out.

69. **In cutthroat the server plays against the other two players.** (both)
   - True
   - False
   **Answer:** True — 1 vs 2.

70. **In cutthroat the serve rotates among all three players.** (both)
   - True
   - False
   **Answer:** True — Rotates.

71. **A "let" / replay re-serves with the same server.** (both)
   - True
   - False
   **Answer:** True — Same server.

72. **The referee should talk to the players as much as possible.** (both)
   - True
   - False
   **Answer:** False — Be almost invisible.

73. **When in doubt whether the receiver was screened, call a screen.** (both)
   - True
   - False
   **Answer:** True — Call the screen.

74. **When both linesmen disagree with the referee, the call is reversed.** (both)
   - True
   - False
   **Answer:** True — Reversed.

75. **On a split linesman decision, the call is reversed.** (both)
   - True
   - False
   **Answer:** False — A split = the call stands.

76. **A roll-out kill off the front-wall/floor crotch is good.** (both)
   - True
   - False
   **Answer:** True — Roll-out = winner.

77. **The server may bounce the ball before striking the serve.** (both)
   - True
   - False
   **Answer:** True — A drop is allowed.

78. **The receiver may volley a legal serve on the fly behind the receiving line.** (both)
   - True
   - False
   **Answer:** True — Volley is legal there.

79. **Coaching is allowed during a live rally.** (both)
   - True
   - False
   **Answer:** False — Coaching is for breaks/timeouts.

80. **Stalling to disrupt the opponent can draw a technical.** (both)
   - True
   - False
   **Answer:** True — Delay technical.

81. **Loose, distracting clothing can be ordered changed.** (both)
   - True
   - False
   **Answer:** True — Referee may require it.

82. **A defective/dead ball should be replaced.** (both)
   - True
   - False
   **Answer:** True — Replace it.

83. **A foot fault occurs when the server leaves the zone before the ball passes the short line.** (both)
   - True
   - False
   **Answer:** True — Foot fault.

84. **A short serve and an out serve are the same penalty.** (both)
   - True
   - False
   **Answer:** False — Short = a fault (need two); out = immediate.

85. **A served ball that first bounces past the short line and short of the back wall is good depth.** (both)
   - True
   - False
   **Answer:** True — Good depth.

86. **The non-offending side benefits from an avoidable hinder.** (both)
   - True
   - False
   **Answer:** True — Point or side-out to the non-offender.

87. **A hinder stops the rally immediately.** (both)
   - True
   - False
   **Answer:** True — Play stops; replay.

88. **A player may block the opponent’s path to the ball if not touching them.** (both)
   - True
   - False
   **Answer:** False — Blocking the path is a hinder/avoidable.

89. **A player must give the opponent a fair chance to return the ball.** (both)
   - True
   - False
   **Answer:** True — Move to allow the shot.

90. **A player must allow the opponent a shot at the front wall.** (both)
   - True
   - False
   **Answer:** True — Do not block the front-wall angle.

91. **A serve struck before the receiver is ready may be replayed.** (both)
   - True
   - False
   **Answer:** True — Not ready = replay.

92. **The server may quick-serve before the referee calls the score.** (both)
   - True
   - False
   **Answer:** False — Wait for the score to be called.

93. **A ball that hits a player on the serving side during the serve is a screen.** (both)
   - True
   - False
   **Answer:** False — It is an out serve.

94. **The referee may overrule an obvious scorekeeping error at any time.** (both)
   - True
   - False
   **Answer:** True — Correct the score.

95. **A point stands even if the referee miscounted the score.** (both)
   - True
   - False
   **Answer:** False — Scorekeeping errors are corrected.

96. **A player may wipe sweat on the ball.** (both)
   - True
   - False
   **Answer:** False — Do not alter the ball.

97. **A timeout begins when the referee acknowledges the request.** (both)
   - True
   - False
   **Answer:** True — Clock starts on acknowledgment.

98. **A player may take an unlimited number of timeouts.** (both)
   - True
   - False
   **Answer:** False — Limited per game/tiebreak.

99. **A "second serve" is announced after the first fault.** (both)
   - True
   - False
   **Answer:** True — After one fault.

100. **Two screens in a row are replayed both times.** (both)
   - True
   - False
   **Answer:** False — The second screen is a fault.