# One-wall · Rule 4.7 Dead-ball Hinders · D. Effect

A hinder call stops the play and usually voids any situation that follows, such as the ball hitting a player who stopped playing because of the call. However, if, in the opinion of the referee, his/her call was not responsible for the player being hit by the ball, the referee may overrule the hinder call and declare either a point or out. The only hinders a player may call are specified in Rules 4.7 A. 5., and 4.7 A.6., and are subject to approval by the referee.

Whenever a dead-ball hinder is called, the rally is replayed and any previous fault on the server is voided.

## Mentioned here

- [Server](https://handball.theperfectship.com/server.md)
- [Player](https://handball.theperfectship.com/player.md)
- [Referee](https://handball.theperfectship.com/match-referee.md)
- [Rally](https://handball.theperfectship.com/rally.md)
- [Hinder](https://handball.theperfectship.com/hinder.md)
- [Replay](https://handball.theperfectship.com/replay.md)
- [Fault serve](https://handball.theperfectship.com/fault-serve.md)
- [Ball](https://handball.theperfectship.com/ball.md)
- [Point](https://handball.theperfectship.com/point.md)

Source: USHA official rulebook, used with written permission — https://www.ushandball.org/