Clause history · American four-wall

Rule 16 Rule 16: how the wording changed

7 rulebooks state this rule, from 1873 to 1931. No rewording or change was found.

How to read this page

Rulebook by rulebook

The table has one row per rulebook; each date jumps to its wording below.

Every rulebook this rule appears in, in date order, with the kinds of change found
DateRulebookClauses, by kind of change
1873James's Four-Wall Rules, 18732 first recorded
1886Spalding Four-Wall Rules, 18862 unchanged
17 March 1889The Sun Four-Wall Rules, 18891 unchanged, 1 moved
1 January 1920A.A.U. Four-Wall Rules, 1 January 19201 first recorded
1923A.A.U. Four-Wall Rules, 19231 punctuation only
1928A.A.U. Four-Wall Rules, 19281 first recorded
1931A.A.U. Four-Wall Rules, 19311 moved

The wording

Each part of the rule is followed on its own, oldest rulebook first. Rulebooks of other codes that borrowed the wording appear in their place by date.

Rule 16, part 1 of 4

Begins: “In a match for a prize the contestants are…”

  1. 1873 James's Four-Wall Rules

    First recorded automatic

    In a match for a prize the contestants are allowed one minute for refreshments at the expiration of each game before commencing another.
  2. 1886 Spalding Four-Wall Rules Unchanged automatic Read the rule
  3. 17 March 1889 The Sun Four-Wall Rules

    Moved automatic

    Compared with Spalding Four-Wall Rules, 1886.

    Same words as the rulebook it was compared with. Nothing to mark.

Rule 16, part 2 of 4

Begins: “The one failing to respond to the call of…”

  1. 1873 James's Four-Wall Rules

    First recorded automatic

    The one failing to respond to the call of time loses the match.
  2. 1886 Spalding Four-Wall Rules Unchanged automatic Read the rule
  3. 17 March 1889 The Sun Four-Wall Rules Unchanged automatic Read the rule

Rule 16, part 3 of 4

Begins: “If the server fails to return the adversaries' play,…”

  1. 1 January 1920 A.A.U. Four-Wall Rules

    First recorded automatic

    If the server fails to return the adversaries' play, it counts as a hand out.
  2. 1923 A.A.U. Four-Wall Rules

    Punctuation only machine-reviewed

    Compared with A.A.U. Four-Wall Rules, 1 January 1920.

    If the server fails to return the adversaries' adversary's play, it counts as a hand out.

    1 word added, 1 removed.

Rule 16, part 4 of 4

Begins: “If a returned ball hits an adversary as decided…”

  1. 1928 A.A.U. Four-Wall Rules

    First recorded automatic

    If a returned ball hits an adversary as decided by the referee before hitting the front wall, it is out of play and it shall be served over without penalty to either side.
  2. 1931 A.A.U. Four-Wall Rules

    Moved automatic

    Compared with A.A.U. Four-Wall Rules, 1928.

    If a returned ball hits an adversary adversary, as decided by the referee referee, before hitting the front wall, it is out of play and it shall be served over without penalty to either side.

    2 words added, 2 removed.

All rules: clause history. The family tree is at Rulebooks.