Player guide

Blocking: what your body hides and closes off

A still body hides the ball from your opponent and closes off some of their returns. On one-wall that is a legal block, and where you finish your shot matters as much as where the ball goes. On three-wall, four-wall and 60×30 it is what you have to get out of the way of. This guide shows how much, and what each court allows.

What you expect, and what the geometry shows

The short version. Each row is explained on the page it links to.
What you might expectWhat the geometry showsWhy
A wide stance is there to hide more of the wall.On one-wall its main job is to make you wider: the opponent has farther to go to get round you, about 1.3 ft on top of the run against about 0.5 ft upright. Each leg also closes its own low lanes. You do get lower, so it hides less wall as a side effect.Your feet set how wide you are at the floor, where the receiver has to run. Return lanes
Your shadow is the same size wherever your opponent stands.The closer the receiver is to you, the more you hide. Step back and it shrinks fast.A body near the eye blocks a wider slice of everything behind it. What the receiver sees
A ball is hard to see only if it passes right behind you.A ball that comes back close to your body stays out of sight for much of its flight, and the receiver picks it up late.The line from the eye to the ball stays inside your outline until the ball is nearly on you. What the receiver sees
A body in the way shuts the whole front wall.It shuts a few lanes and leaves others tight. The lob and the lanes on the far side of you usually stay open.A return is one line. Only the lines that cross your outline are lost. Return lanes
A still body is a legal block on any court.Only on one-wall. On three-wall, four-wall and 60×30 the side that just hit must yield position: play the shot, then clear.The books differ by court, and one-wall is the home of the legal block. Where the block comes from
You can settle your block once the ball has gone.You cannot, on any court. On one-wall your feet stay where the shot left them, with your stance, your lean and your natural follow-through, and nothing more.A hop moves your whole body, and so the whole block, after the receiver has read the play. Where the block comes from
The closer the ball comes to you, the better.On one-wall, close is your advantage, but a ball that touches you is an out on you. On the walled courts a ball that close is a screen and a replay.On one-wall the best ball clears your body by a small margin. On the other courts you owe the receiver a clear view. Shot choice

One-wall and the walled courts

Standing your ground is one-wall only. On three-wall, four-wall and 60×30 the side that just hit must yield position, and a ball too close to you to see is a screen and a replay: play the shot, then clear, giving the receiver a fair path and view. Everywhere, you may not move to block, a ball off the wall that touches you is an out on you, and you may jam the receiver with a hard ball straight at the body.

Geometry, not measured play

Every drawing and number in this guide is worked out from geometry: straight lines, a body of set sizes and a ball with no air. They will be updated as play is measured. For now, read each number as a guide to size and direction, for the case drawn.

Contents

The words this guide uses

A note on the game

The game does not model what a body hides yet. Its players always see the ball perfectly, whoever is standing in the way. A ball off the wall that touches a receiver is an out on them, as this guide says. Its referee does tell the courts apart: a still player is left alone on one-wall and has to make way on the others. This guide describes real play, not the game.

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