Blocking guide

Where the block comes from

On one-wall your blocking position comes from where and how you make your shot: you keep your stance, your lean and your natural follow-through, and you may not hop or step to a new spot afterward. On three-wall, four-wall and 60×30 you play your shot and then clear.

How the courts differ

One-wall is the home of the legal block. The other courts ask the opposite of the player who has just hit.

Three rules hold on every court: you may not move to block, a ball off the wall that touches you is an out on you, and a ball that touches the receiver anywhere but the striking hand is an out on the receiver.

One-wall: the shot sets the block

Watch good one-wall players after a shot. They stand with their feet wide, or stay still leaning at an awkward angle one way or the other, holding the position they finished in. That is the legal hinder: not a position they went to, but one they arrived at by hitting the ball.

The idea is older than any book now in use. The American rules of 1916 put it in one line (Rule 25): "A player may return the ball and block his opponent by a single act, but the blocking part of the act must end when the ball leaves the hand." Today your natural follow-through counts as part of the shot, but the idea is the same.

So the sequence is simple. You pick where to meet the ball. Your feet plant for the shot. You swing, and the arm finishes its natural follow-through. When that stops, you stop. Whatever you are blocking at that moment is your block.

One-wall: legal and illegal, side by side

Legal and illegal, side by sideTwo one-wall courts from above with the same receiver. Legal on one-wall: the hitter stays on the spot of the shot and leans right, which leaves 4 open, 1 tight, 1 shut. Illegal: the hitter hops 3 feet to the right after the shot, which leaves 3 open, 1 tight, 2 shut. The hop closes more, which is why it is not allowed.Legal: leanIllegal: hopOpenTight: clears by under 1 ftShut: it would hit the body
Figure 18. Geometry, one-wall, seen from above. The lean keeps the feet where the shot left them. The hop moves the whole body 3 ft after the ball has gone. Moving to block is illegal on every court. Holding the lean is legal on one-wall only.

Figure 18 shows why this has to be a rule. After the same shot, leaning right shuts the left-corner kill and squeezes the cross-court. A 3-foot hop to the right shuts the straight and the cross-court instead, and squeezes the pass. There is plenty of time to do it, too: the ball takes close to 0.9 seconds to reach the receiver. A player allowed to hop could go wherever the block is best on every shot.

How far each choice moves the shadowFour strips of the one-wall front wall from a receiver 8 feet straight behind the hitter. The middle of the shadow moves about 1.5 feet for a lean to the right, about 0.3 feet for a follow-through to the right, and about 8.3 feet for a hop of 3 feet.UprightThe startLeaning rightMoved 1.5 ftFollow-throughMoved 0.3 ftHop to the rightMoved 8.3 ft
Figure 19. Geometry, one-wall: the bottom 8 ft of the front wall from a receiver 8 ft behind the hitter. A stance moves part of the body. A hop moves all of it.

Figure 19 puts a size on it. From 8 feet behind, a lean moves the middle of the shadow about 1.5 feet along the wall and a follow-through about 0.3. A hop of 3 feet moves it about 8.3, right off the receiver's line. A stance adjusts the block. A hop replaces it.

The books protect the whole swing: the stroke "includes the back-swing as well as the follow-through of the arm" (4.8 G). That is the receiver's stroke they are protecting, but the same line tells you where a natural follow-through ends. If your arm stops, or goes on past where your swing would finish, it is no longer a follow-through.

One-wall: which hand you use is a blocking choice

One-wall: one ball, two hands, two blocksTwo one-wall courts from above with the same ball met at the same spot. Met with the right hand, the feet end up to the left of the ball, which leaves 5 open, 1 tight, 0 shut. Met with the left hand, the feet end up to the right of it, between the ball and the receiver, which leaves 2 open, 3 tight, 1 shut.Right handLeft handOpenTight: clears by under 1 ftShut: it would hit the body
Figure 20. Geometry, one-wall, seen from above: the small ball is where the shot is met. The hand you use puts your feet on one side of it or the other, about 3.2 ft apart, and that is where your block will be.

Because the block comes from the shot, you make your choice before you hit. In Figure 20 the same ball is met at the same spot. Take it with the right hand and your feet end up to its left, and only the left-corner kill is squeezed. Take it with the left and your feet end up to its right, about 3.2 feet away, across the receiver's lanes: the cross-court is shut and the straight, the pass and the left-corner kill are squeezed. You did not move after the shot in either case.

The same goes for how early you take the ball, which foot you plant and how far you let it travel. All of it is legal, because all of it happens before the ball leaves your hand.

One-wall: standing your ground, and moving to crowd

One-wall: standing your ground, and moving to crowdTwo close-up views from above, on one-wall. Left: the hitter stands still where the shot left them, about 4 feet from the receiver, and about 95% of the receiver's swing has room. Right: the hitter moves in close, to about 1.5 feet, and only about 57% has room. That move is an avoidable hinder.Stood stillMoved inSwing has roomArm meets the hitter
Figure 21. Geometry, one-wall, seen from above: the arc is the receiver's hand through a full sidearm swing, the dotted part is where the arm would meet the hitter. The left picture is legal on one-wall. The right picture is an avoidable hinder on any court, because the hitter moved.

You cannot move and crowd your opponent's shot: that is an avoidable hinder on any court. But on one-wall, if you are standing your ground and the ball comes near you, that is your advantage and a difficult return for the receiver. The difference is only who moved.

Being crowded can weaken a shot or make it less accurate, because the swing has less room. In Figure 21, with the hitter still where the shot left them, about 95% of the receiver's sidearm swing has room. If the hitter moves in close, only about 57% does. Both pictures are hard on the receiver. Only the left one is allowed, and the receiver who plays near a still body has to shorten the swing or take a different shot.

One-wall: which way it runs

Standing your ground works in front of the receiver or beside them. A hitter farther from the wall than the receiver has no ground to stand on: it is that player's duty to get out of the way.

Three-wall, four-wall and 60×30: play the shot, then clear

Here the shot does not set a position for you to keep. Everything on this page about what your body covers becomes a list of what you owe the receiver: a fair path to the ball and a clear view of it.

The book also tells the referee to be liberal in calling hinders, to discourage playing the ball so that an opponent cannot see it or swing at it until it is too late (4.7 B). The receiver has a duty too: to make a reasonable effort to move toward the ball.

How each case is called

On every court

On every court. Rule links go to the one-wall book, and the four-wall book uses the same letters. USHA rules used with permission.
What happensThe callRule
You move to crowd the receiver, or into a blocking position.Avoidable hinder.4.8 B Blocking
You cross the line of sight just before the receiver strikes the ball.Avoidable hinder.4.8 E View obstruction
You move into the path of the ball and it hits you.Avoidable hinder.4.8 C Moving into ball
The ball, off the wall, touches you, the hitter.Out on you, still or moving.4.6 G Touching the ball
The ball, off the wall, touches the receiver anywhere but the hand striking the return.Out on the receiver.4.6 A One hand
A return hits a player on its way to the wall.Usually a replay.4.7 A Situations
You jam the receiver: a hard ball off the wall, straight at the body.A legal shot. If it touches them anywhere but the striking hand, it is out on them.4.6 A One hand
You dodge the ball in a rally.Not a hinder. Moving away from the ball is not moving to block.This guide’s ruling. One-wall 4.8 says a player moving as late as possible to avoid the ball is not creating an avoidable hinder.
On the serve, the server’s partner moves to get out of the way of the ball.It can become a screen, if the regular conditions for a screen are met. The one-wall book calls this a hinder serve.Four-wall 4.3 B and one-wall 4.3 B

One-wall

One-wall only.
What happensThe callRule
You stand still after your shot, in front of or beside the receiver, and the ball comes near you.Play on. It is your advantage and a hard return for the receiver.One-wall 4.7 B
You are farther from the wall than the receiver and do not get out of the way.Avoidable hinder: it is the duty of the player farther from the wall to move.One-wall 4.8 A

Three-wall, four-wall and 60×30

Three-wall, four-wall and 60×30. Rule links go to the four-wall book, which three-wall follows here. The GAA book asks the same of the side that just hit on 60×30. It has no rally screen ball by name, so this guide treats a 60×30 rally screen as four-wall does, a gap in the official rules still to be resolved.
What happensThe callRule
You stay in the receiver’s way after your shot, with time to clear.Avoidable hinder: failure to move. It is your duty to yield position, even to a spot you would not choose.4.7 B and 4.8 A
You line up directly in front of the shot, on a straight path to the front wall.Avoidable hinder.4.8 A Failure to move
The ball comes back so close to you that the receiver has no clear view of it.Screen ball: a dead-ball hinder, and the rally is replayed.4.7 A Situations
The ball comes back close to you, but the receiver still has a good shot at it.The referee may let it go: the book says the referee "should be careful not to make the screen call so quickly that it takes away an offensive advantage". The offensive player here is the receiver.4.7 A Situations
You are clearing and still get in the way, through no fault of your own.Dead-ball hinder: the rally is replayed.4.7 A Situations
You shoot a kill in front of yourself and your position gets in the way of the retrieve.Any doubt about whether the ball could be reached goes to the player chasing it.4.7 B Yielding fair access

Dodging is not the same as hopping to a block. If the ball is coming at you, get out of its way: it is an out on you if it touches you, and dodging the ball in a rally is not a hinder. The test is the direction. A dodge moves you away from the ball. A hop moves you into the receiver's lanes.

One timing point for the serve, on every court: the server stays in the zone until the serve rebounds past the short line. Until then your feet are decided for you.

Next: shot choice, how to use all this in a rally.

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