A.A.U. Four-Wall Rules · American four-wall
Rule 6 Hinders
HistoricalA.A.U. Four-Wall Rules, 1903 (historical)
While playing the game each player must give way to an opponent, and shall in no way interfere with the playing of the ball. Should the ball strike the server before reaching the opponent, or strike the opponent while in the act of being served, this shall be termed a hinder. Many of these might be deemed accidents, while again others might be intentional, and if so decided by the referee shall count as an ace against the player violating the rule, or a hand may be counted out.
Mentioned here
How these ideas connect in this rule
- Actor
- Action
- Thing
- Concept
- related term
- mentioned together in sub-rules (×number)
- Server relates to Opponent: mentioned together in 3 sub-rules.
- Server relates to Ball: mentioned together in 3 sub-rules.
- Server relates to Ace: mentioned together in 3 sub-rules.
- Player relates to Ace: mentioned together in 3 sub-rules.
- Opponent relates to Ball: mentioned together in 3 sub-rules.
- Opponent relates to Ace: mentioned together in 3 sub-rules.
- Referee relates to Game, match, tiebreaker: mentioned together in 3 sub-rules.
- Referee relates to Ace: mentioned together in 3 sub-rules.
- Ball relates to Ace: mentioned together in 5 sub-rules.
- Game, match, tiebreaker relates to Ace: mentioned together in 4 sub-rules.
No link to the other terms shown: Hinder, Serve. 16 weaker links (terms mentioned together in few sub-rules) are not drawn.