Y.M.C.A. Four-Wall Rules · American four-wall
Rule 6
HistoricalY.M.C.A. Four-Wall Rules, 1907 (historical)
A set of players should not play more than three games of eleven points each when others are waiting.
Mentioned here
How these ideas connect in this rule
- Actor
- Concept
- related term
- mentioned together in sub-rules (×number)
No link to the other terms shown: Player, Game, match, tiebreaker, Point.