USHA Four-Wall Rules · American four-wall
Rule 4.9 Technicals
HistoricalUSHA Four-Wall Rules, 31 January 1999 (historical)
USHA rules text used with permission of the U.S. Handball Association (ushandball.org); credit: U.S. Handball Association. Source: ushandball.org
A technical is assessed for unsportsman-like conduct or for improperly wearing eye protection. If a referee issues a technical, one point shall be deducted from the offender's score. The technical has no effect on service changes or sideouts. If the technical occurs between games or when the offender has no points, the result will be that the offender's score will be a negative one. Three technicals in a match, or two for eye protection infractions, on a player or side will result in a forfeiture.
Types
Some examples of actions that may result in technicals are:
1.) Too frequent complaints made against the referee's judgment.
2.) Abuse of appeal privileges.
3.) Profanity.
4.) Excessive arguing.
5.) Threat of any nature to opponent or referee.
6.) Excessive or hard striking, throwing or kicking of ball between rallies. (See Interpretation No. 20).
7.) Failure to properly wear eye protection.
8.) Protests lost in the absence of timeouts.
9.) Anything considered to be unsportsman-like behavior.
Warnings
If a player's behavior is not so severe as to warrant a technical, a technical warning may be issued without a point deduction and should be accompanied by a brief explanation of the reason for a warning. A technical warning may precede the penalty of a technical but is not necessary.
Mentioned here
How this rule changed
See the wording of this rule in every rulebook, with the changes marked.
How these ideas connect in this rule
- Actor
- Action
- Thing
- Concept
- related term
- mentioned together in sub-rules (×number)
- Player relates to Opponent: mentioned together in 19 sub-rules.
- Player relates to Referee: mentioned together in 32 sub-rules.
- Player relates to Rally: mentioned together in 9 sub-rules.
- Player relates to Ball: mentioned together in 30 sub-rules.
- Player relates to Point: mentioned together in 13 sub-rules.
- Player relates to Game, match, tiebreaker: mentioned together in 9 sub-rules.
- Opponent relates to Referee: mentioned together in 8 sub-rules.
- Opponent relates to Ball: mentioned together in 18 sub-rules.
- Referee relates to Rally: mentioned together in 10 sub-rules.
- Referee relates to Ball: mentioned together in 21 sub-rules.
- Referee relates to Point: mentioned together in 10 sub-rules.
- Rally relates to Ball: mentioned together in 10 sub-rules.
- Ball relates to Point: mentioned together in 11 sub-rules.
No link to the other terms shown: Appeal, Technical, Time-out, Warning, Eye protection. 32 weaker links (terms mentioned together in few sub-rules) are not drawn.