Y.M.C.A. Four-Wall Rules · American four-wall
Rule 10 Ball striking a player
HistoricalY.M.C.A. Four-Wall Rules, May 1915 (historical)
If the ball, when served, strikes the server or his partner, it retires the server. If it strikes the receiver or receiver's partner, before or after bouncing, it becomes non-playable and counts a point for the server. If the ball in play, while being returned by a player, strikes an opponent it shall be played over, but if it strikes a partner it shall count against him. If said ball in play be returned from the front wall and strikes any player it shall count against him.
Mentioned here
How these ideas connect in this rule
- Actor
- Action
- Place
- Thing
- Concept
- related term
- mentioned together in sub-rules (×number)
- Server relates to Receiver: mentioned together in 4 sub-rules.
- Server relates to Player: mentioned together in 3 sub-rules.
- Server relates to Serve: mentioned together in 4 sub-rules.
- Server relates to Ball: mentioned together in 5 sub-rules.
- Receiver relates to Serve: mentioned together in 3 sub-rules.
- Receiver relates to Ball: mentioned together in 3 sub-rules.
- Player relates to Serve: mentioned together in 3 sub-rules.
- Player relates to Ball: mentioned together in 5 sub-rules.
- Player relates to Wall: mentioned together in 3 sub-rules.
- Serve relates to Ball: mentioned together in 6 sub-rules.
- Ball relates to Wall: mentioned together in 5 sub-rules.
No link to the other terms shown: Opponent, Partner, Front wall, Point. 14 weaker links (terms mentioned together in few sub-rules) are not drawn.